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Notre serveur NMRIH

Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
  • Messages : 8939
  • Inscrit : 13 Juillet 2008
  Lien vers ce message 16 Décembre 2013, 20:24
http://raf-team.net/upload/portail/portail_new_NMRIH.jpg


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
  • Messages : 8939
  • Inscrit : 13 Juillet 2008
Message édité 1 fois, dernière édition par Palermo, 16 Décembre 2013, 20:28     Lien vers ce message 16 Décembre 2013, 20:28
Pour les longues soirées qui se préparent, nous avons décidé d'installer un serveur No More Room In Hell. Nous tenons à vous rappeler que ce jeu est gratuit et disponible sur Steam.

IP du serveur : 46.105.51.8:27015
Nom du serveur : [FR] - [R A F] - Zombieland
Mot de passe du serveur : à demander sur notre TS3



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Adjudant
Adjudant
Avatar de PaPa-Piel
  • Age : 45 ans
  • Messages : 427
  • Inscrit : 19 Avril 2011
  Lien vers ce message 18 Décembre 2013, 19:57
yes un grand merci en ce moment je suis dessus et c'est assez sympa.

de retour de déplacement je devrais revenir jouer à partir de vendredi ou samedi


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
  • Messages : 8939
  • Inscrit : 13 Juillet 2008
Message édité 1 fois, dernière édition par Palermo, 10 Janvier 2014, 0:37     Lien vers ce message 10 Janvier 2014, 0:34
10 customs maps ont été rajoutées sur notre serveur (3 objectifs + 7 survival). Pour plus de détails, nous vous recommandons d'aller consulter ce lien sur le forum officile de NmriH :

Compiled list of 1.07 community maps



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Il est inutile de les installer avant de se connecter à notre serveur car le téléchargement automatique est activé.


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Administrateur
Administrateur
Avatar de Doc2b
  • Age : 30 ans
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  • Inscrit : 25 Juillet 2009
  Lien vers ce message 10 Janvier 2014, 9:48
Et bien à tester ce soir alors :)


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
  • Messages : 8939
  • Inscrit : 13 Juillet 2008
  Lien vers ce message 14 Janvier 2014, 19:26
Ajout des maps :
- nms_factory
- nms_cinema_v1
- nms_gymnasium_v1
- nms_outpost_v4


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Adjudant
Adjudant
Avatar de PaPa-Piel
  • Age : 45 ans
  • Messages : 427
  • Inscrit : 19 Avril 2011
  Lien vers ce message 17 Janvier 2014, 13:30
vivement samedi soir ou dimanche soir ;-)


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
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  • Inscrit : 13 Juillet 2008
  Lien vers ce message 19 Janvier 2014, 18:46
Ajout des maps :
- nmo_sweden_beta3 (objectif)
- nmo_frostbite (objectif)
- nms_Grave_Encounters_v4 (survie)


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
  • Messages : 8939
  • Inscrit : 13 Juillet 2008
  Lien vers ce message 28 Janvier 2014, 18:36
- MAJ de notre serveur avec la version 1.07.6 (256 M°, voir changelog ici)
- ajout de la map custom nms_evildeadcabin_beta1


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
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  Lien vers ce message 29 Janvier 2014, 19:07
MAJ du serveur vers la version 1.07.7 :
- Fixed "assertion" spam appearing in Server and Client consoles
- Fixed not being able to pick up items if you're using the E-Tool in Pick-Axe mode
- Fixed "Different Class Tables" error for Mac users
- Bumped version number from 1.07.6 to 1.07.7


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Administrateur
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Avatar de Palermo
  • Age : 42 ans
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  Lien vers ce message 08 Mars 2014, 8:09
L'update 1.07.9 est sortie et notre serveur a été mis à jour

General:
- Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
- Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
- Zombies should now all properly freeze in place when the Extraction Cutscene starts
- Zombies will now longer spawn in the middle of the Extraction Cutscene
- Fixed a crash that involved infection and constant map changing/round resetting
- Fixed a bug that caused players to get stuck using Health crates
- Tracked zombies have been redefined as zombies who have a specific spawn brush
- Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
- Disabled the tactical reload functionality for the Mac 10
- Added func_nav_blocker entity
- Added fa_jae700
- Added nmo_junction
- Added nms_campblood
- Added new achievements for the two new maps
- Added new tags in Server Browser to make searching easier
- Disabled auto weapon switch on pickup
- Fixed a bunch of small things related to crashes and memory corruption
- Updated version number to 1.07.9
- Made ssba more of a jerkwad

Sound:
- Fixed sound errors with certain Voice Sets
- Hooked in new ambient/tension/evac music files to Dynamic Music System
- Added the ability to taunt zombies and other players

Art:
- Updated the Winchester 1892 ironsight fire animation to be 'less flashy'
- Added the JAE700 Sniper Rifle
- Added various new textures and props for junction/campblood and future maps
- Converted older prop models to prop_static
- Removed outdated props with missing textures
- Made additional visual tweaks to the zombie player models

Maps:
- Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
- Made minor adjustments in the garage area in nmo_chinatown
- Added a new Objective level, Junction.
- Added a new Survival level, Campblood.

nms_flooded
- Blocked/closed upstairs windows (removed unused hint/skip)
- Added tonemap controller to the level (adjusted hdr)
- Improvements to some lighting.
- Redid the bridge connecting the two houses
- Removed Zone B, made the two houses fall under Zone A
- Added some lighting.
- Added new smoke particles to fire barrels.
- Improved some displacements.
- Some texture improvements.
- Improved functionality to supply drop air_node nav.
- Fixed broken outputs wave controller
- Changed max zombie count to 70
- Changed supply drop from every 5 rounds to every 3 rounds.
- Other small improvements.


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Administrateur
Administrateur
Avatar de Palermo
  • Age : 42 ans
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  • Inscrit : 13 Juillet 2008
Message édité 2 fois, dernière édition par Palermo, 22 Aout 2014, 6:49     Lien vers ce message 21 Aout 2014, 19:42
La version 1.08 est sortie!!!

http://www.nomoreroominhell.com/images/1_08_assets/character%20preview_thumb.jpg

http://www.nomoreroominhell.com/images/1_08_assets/diff%20modes.jpg

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General
- Added 3 new player models; Roje, Butcher, and Badass
- Added NPC Lag Compensation (sv_unlag_npcs)
- Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)
- Added an optional proximity based spawning system (think Halo 1)
- Added option to disable HTML motds (ads for example) in in multiplayer advanced options.
- Fixed various text files relating to MOTDs and map cycles.
- Added nmo_zephyr
- Added nmo_cleopas
- Added nmo_brooklyn
- Added nms_midwest
- Updated nmo_junction
- Added a new firearm, the FN FAL
- Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
- Reduced weight for Leadpipe from 250 to 200.
- Added a certain ability that will protect your friends from your advanced infected state
- Changed version number to 1.08.0
- Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
- Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
- Reduced maglite weight from 150 to 100.
- Increased Baseball Bat weight from 100 to 200.
- Increased Maglite headshot damage from 113 to 125


Sound
- Added support for female voice sets
- Added "Chippants" voice set
- Added "Pugman" voice set
- Added various new ambient/tension music files from ThoughT to the Dynamic Music System
- Updated sound effects for various firearms (M16A4, shotguns, etc.)
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
- Added new sound effect for nuke
- Replaced ammo pickup sound
- Updated ambient rain sound
- Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.


Art
- Added a ???? ton of props for various new upcoming maps, both in 1.08 and for future patches
- Added a lot of animations for a certain new action
- Redone the forward sights for the Ruger 10/22
- Added "Badass" Character Model + Zombie Model
- Added "Butcher" Character Model + Zombie Model
- Added "Roje" Character Model + Zombie Model
- Shader & Texture adjustments for Player and Zombie models
- New bolt animation for the JAE-700 on shoot and reload empty.
- Fixed shotgun empty reloading missing sequences.
- Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
- Rerendered chinatown skybox textures (LDR/HDR)
- Added new skybox textures for Midwest
- Fixed Fireaxe world model floating in third person
- Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown


Maps
- Added a new Objective level with a focus on scavenging, Cleopas
- Added a new Objective level with a focus on different objective paths, Brooklyn
- Added a new Objective level, created by community mapper billionlioe, Zephyr
- Added a new Survival level, created by community mapper billionlioe, Midwest
- Updated Junction
- nmo_junction Specific Changes
- Alley way door explosion objective can now harm NPCs.
- Added several new props.
- Fixed clipping frame on door near extraction tunnel.
- Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
- Brightness of the lights in the sewer tunnels increased by 35%.
- General improvement to lighting in the level.
- Other general improvements


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sergent
sergent
Avatar de Syrus
  • Age : 33 ans
  • Messages : 185
  • Inscrit : 25 Octobre 2008
  Lien vers ce message 02 Septembre 2014, 19:30
A quand de nouveau une soirée dessus au vu de cette belle maj?


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